Minor Mechanics Changes¶
Potions of Healing¶
Rules as written, a potion can be drunk or administered as a Bonus Action to then roll for HP applied.
Campaign Rule
In addition, you may use an Action to either drink or administer and receive the maximum amount of HP without rolling.
Hold Action¶
Campaign Rule
On your turn you may choose to permanently change your initiative slot in an encounter to a lower slot. This can only be done once per character per encounter. Once the Initiative is changed it cannot be undone, unless a class/subclass feature, feat or spell allows you to change it.
Critical Hits¶
Campaign Rule
When a Natural 20 is rolled on an attack roll (Melee, Ranged or Spell), use the following changes:
Melee, Ranged and Spell Attack Rolls: Roll all applicable damage dice for the attack and add applicable modifiers. Then add the Maximum damage of all applicable damage dice to the total.
Languages in the Frontier¶
D&D 5.5e classifies Languages into two categories: Standard and Rare.
Campaign Rule
We will be adding a third category: Frontier Languages. These are languages spoken by the creatures of Okeron, once lost to time. Their languages are generally spoken by the current natives of the west or are dead languages of the societies that once dwelt here in the west.
These languages may be learned by a player character as part of a downtime activity, if they have a suitable teacher to learn from.
| Language Name | Who Speaks / Spoke It | Description |
|---|---|---|
| Okernian (Ancient Common) | The language of the ancient empire of the west. | Dead language mostly found in old texts. |
| Xlatui (Ancient Orcish) | Orc tribes of the Southwest Corridor, Yuan-ti | The cousin of modern Orcish, although mainly reserved for traditional ceremony. Those who speak orcish can generally understand Xlatui. |
| Poquat (Tortle) | Tortles, other species in the SWC | A pidgin language with borrowed words from dwarves, orcs and ancient humans. Spoken in the Southwest Corridor. |
| Nek'eow | Tabaxi | A mix of vocalizations, body postures and scent marking. Cats understand it but don't let on. |
| WIP-Lizardic | Lizardfolk | A mix of mostly body language accented by hisses, clicks and chirps as well as chemical signaling. |
| Thaehanti | Tiefling | Draws from infernal, abyssal and okernian. |